Exploration - SUMMARY
Exploration - Summary
When the Old School Runescape team at Jagex proposed the new skill Warding, the community turned it down, even after the skill was revised and tweaked many times. The main goal behind Warding was to bring a meaning to how certain items make their way into existence. This idea was not pushed far enough: how do players discover new items, entities, and even new continents? Exploration adds a way for all these and more.
The community felt that warding didn't fit in with the current content of OSRS, and as such, it was rejected. Exploration, however, not only adds new content and explains how certain items are obtained, but does so in such a way that fits with how the game is currently played. Exploration contains mechanics that already exist in the game, making the playability very similar to how it already is.
The idea behind obtaining Exploration contracts is very similar to obtaining Slayer tasks. This is a feature that many members of the community have enjoyed very much. It is quite likely one of the most popular skills in the game.
Instanced encounters and areas are based on Temple Trekking, Raids, and Dungeoneering. These are mechanics that fit with the game already.
Since Warding was spurned by the community, the team at Jagex seems to have put the idea of a new skill to the back ground, and for good reason. It's highly controversial. The idea of new skills being added wreaks of RS3, on which the general consensus is that it is a poor representation of what the original idea of Runescape was. Perhaps what is required to both satiate the need for new content, and appease the community is a skill that already has certain features already in the game. Exploration fits those needs.
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